
A software simulation designed for Stanford University to train salespeople to be more effective in sales calls. Used to teach STRAMGT351, a sales management course.

A grant-funded virtual reality exercise application designed to motivate older adults to exercise. Deployed and tested in several retirement homes across California.
A card game café cultivating connection among startup founders, prototyped for the StartX accelerator program.

A schedule-syncing app designed to help people easily coordinate their schedules with friends.

A mental health mobile application designed to help people easily connect with pre-existing friends.

Designed and implemented a mini-Internet in C++, using IP, UDP, and TCP on a class-wide simulated subnet.

Designed a custom ray tracer, handling diffuse/specular BRDFs, reflections, Fresnel, and transmission.

A gamified website that allows users to guess the names of obscure courses at Stanford.

A website for the Malaysian Club of Chicago, a club that promotes Malaysian culture and heritage.

Original curriculum for CS42SI, a game design course I teach at Stanford University. Came out of my passion to create more game development opportunities at Stanford.

Original curriculum and website for CS11SI at Stanford, a course teaching Unity's XR interaction toolkit.

Handled grading and curriculum help for a graduate-level course supporting ~100 students at Stanford.