crafting interactive experiences through game development, incentive design, and education.
i quickly fell in love with creating at an early age with the Scratch engine, getting several featured projects and over 1M cumulative views on the platform. inspired by how my work could reach and impact others, i continued to create and publish games across multiple platforms: Scratch, Python, C++, and now Unity.

dedicated to find game designers in my local communities, i started a high school game design club before eventually founding the Stanford Video Game Development club in college. in addition, i've established and currently teach the CS42SI intro game development course.

today, i continue to integrate games and fun into my day-to-day learning. i've created games for classes and jobs, regularly host game-playing events for clubs, and teach multiple classes on campus to share the passion of game design in Unity. i've also designed serious games aimed to educate and inform changes in behavior.
